AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on Android in Africa for Q3 2023
Discover the performance trends of the top 5 hypercasual games on the Android platform in Africa during Q3 2023, including insights on downloads, revenue, and active users.
During the third quarter of 2023, the hypercasual gaming market on Android in Africa saw interesting trends and shifts among the top five games. Here, we take a closer look at the performance of these games in terms of weekly downloads, revenue, and active users. The data presented is sourced from Sensor Tower.
Going Balls
"Going Balls" from Supersonic Studios LTD experienced fluctuations in both downloads and active users throughout Q3. Weekly downloads spiked to 265K in mid-July and saw another peak of 221K in the last week of September. Active users also saw a rise, reaching 695K in mid-July and closing the quarter at around 627K. Revenue remained relatively low, peaking at $51 in mid-July.
Real Car Driving: Race City 3D
"Real Car Driving: Race City 3D" from Botanica Global saw a significant increase in downloads, especially in September, reaching up to 416K in the third week. Active users mirrored this trend, peaking at 777K during the same period. Revenue, however, remained modest, fluctuating between $3 and $13 throughout the quarter.
Hunter Assassin
Ruby Games AS's "Hunter Assassin" maintained a steady download rate, peaking at 170K in late August before declining to 92K by the end of September. Active users showed a similar trend, peaking at 597K in late August and dropping to 474K by the end of the quarter. Revenue saw a gradual increase, reaching $43 in mid-September.
Twerk Race 3d — Fun run game!
"Twerk Race 3d — Fun run game!" by Freeplay Inc had consistent download numbers, with a peak of 157K in early August. Active users were stable, peaking at 429K in late July. Revenue remained minimal, with occasional spikes like $9 in late August.
Bridge Race
"Bridge Race" from Supersonic Studios LTD showed a steady increase in downloads, peaking at 185K in late August. Active users also saw a rise, reaching 424K at the end of August. Revenue, however, was relatively low, with a high of $31 in early July.
For more detailed insights and data on these hypercasual games, visit Sensor Tower.